![]() ![]() One example is Digital Illusions, now DICE. People used early home computers such as the Commodore 64 and Amiga to show off their programming skills through audio and video shows. Then, in Sweden and a handful other countries, a subculture emerged in the early 1980s called the Demo scene. ![]() In the very early days of video games, successful international companies mainly came from Japan, the US and the UK. In the year 2011, that sum amounted to a 'mere' EUR 256 million.Īnd the games industry is bigger than the big names such as Mojang, King and DICE. In 2021, the total revenue for Swedish companies amounted to more than EUR 5.8 billion, according to the Swedish Game Developer Index. The growth in the Swedish games industry over the last decade has been substantial, to say the least. No wonder then, that gaming in Sweden is booming. It is estimated that around one in four people in the world has played a game made by Swedes. Here’s the success of gaming in Sweden summed up. Photo: Jann Lipka/ Mojang, King and DICE – all Swedish.
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